Side Defensive X-Bow placement is used on the opposite side of your most damaged tower or the tower on which the opponent is attacking. There are 2 types of Defensive X-Bow Placements:Ĭentral Defensive X-Bow placement is used at the start of the match when not much damage has been taken by either of the players. If situation permits, you can also Spell Cycle your opponent as this deck has a very fast cycle and its fastest cycle is just 6 elixir! X-Bow Placements: Whenever using the Fireball, try to get as much value as possible out of it. Fireball:Īnd last but not the least comes the Big Boi Spell, Fireball. The Log also plays the essential role of getting spell values with getting some chip damage on opponents’ towers. The duty of taking care of all chippy units has been assigned to The Log. They are very helpful to distract things and also support X-Bow especially against cards like Inferno Tower and Inferno Dragon. These Skeletons play a super cheesy role in defense. The cool thing is, its Freeze mechanic can also reset things. If converted to 4 elixir, the Ice Spirit can freeze things for 6 seconds. Freeze Spell for 4 elixir freezes for 4 seconds whereas Ice Spirit for 1 elixir freezes for 1.5 seconds.
It gives way more value when compared to Freeze Spell. This 1 elixir card can turn the whole game upside down using its defensive skills. They even can be played while splitting them at the back when there is not much happening in the Arena. No small spell except arrows can kill them. One of the 2 Air-Defenses of this deck is archers. It synergizes insanely well with archers in defense and with X-Bow in offense. It has multiple jobs to do such as defense, offense supportive role etc. Knight is the main tank card of this deck. It is mainly used defensively to defend our side of the Arena and also to defens and support the X-Bow. Tesla is the second building of this deck.
It is used as an Offensive siege card and also defensively by placing it in the centre or side and taking full use of its long range. X-Bow has the longest range in the game just like Mortar.
The Win-Condition of this deck is the siege card X-Bow.